nardev

nardev t1_iy0apv3 wrote

And why is that a bad thing? I just can’t accept the argument that one should stick with old tools of the trade in order to…not sure what really. Even tools without AI have helper functions that curve lines for you automatically and proportionally, etc.

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nardev t1_ixw1cnp wrote

why would it be shittier? instead of spending time on mundane design choirs the artist can more quickly iterate over ideas and even finetune them by hand in default design tools. or the designer can always use the old tools of the trade as well from scratch. the people will always appreciate the better outcome, however it is done. and in this case it seems that the artist/designer will have more power and options, not less.

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nardev t1_ixvcj3m wrote

Don’t look at it like that. Try this: one artist will now be able to create game assets for the whole game in a matter of days. You still need to hand pick, curate, etc. Or: an artist will be able to make his own museum on his own with no help from 3D artists or programers. Or a thousands of other ways to look at it. It’s just technology. Art will remain art. AI (computers) just remove the mundane.

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