So interesting. For a brief moment in the early stages of the pandemic, I was super bullish on VR as a way to connect since in-person was considered unsafe. However, I think one of the biggest feelings of loss (besides lives) from the pandemic was that in-person connectivity. So given the option to socialize in-person, I agree that VR loses its footing a bit.
Solid point. A big limitation of some games (imho) is indeed that barrier to entry that you described. Tbh I bought a Quest two years ago and barely use it because whenever I think to use it, it’s not charged
stoneman217 OP t1_j1gqiw4 wrote
Reply to comment by b_lett in Future of Games by stoneman217
So interesting. For a brief moment in the early stages of the pandemic, I was super bullish on VR as a way to connect since in-person was considered unsafe. However, I think one of the biggest feelings of loss (besides lives) from the pandemic was that in-person connectivity. So given the option to socialize in-person, I agree that VR loses its footing a bit.