Submitted by dogonix t3_zsfutk in Futurology
Fritzschmied t1_j18l9bf wrote
Reply to comment by AdmiralWackbar in The Metaverse: More Hype Than Substance? by dogonix
Yeah exactly never in this word do 40% use the metaverse. I would even go as far as saying that not even 40% of vr owners still use vr. For example I have a PSVR and it’s a really long time since I used it because I recognized that vr is just not a enjoyable way to play for me.
faste30 t1_j18mjhq wrote
Same, I never got anything good but did manage to score one of those google headsets and had a big, HD android phone in it. It worked really well, but I just didnt see the purpose beyond "this is kind of a cool exercise."
I even gave the idea of having the screen close to make a theater affect for being on planes (there was an app that would play videos in a theater setting, but the goggles just got annoying after 10 minutes.
Now Im back to gaming in front of a screen and using an ipad pro propped up on the drinks tray on planes like normal. Call me when its a holodeck.
aVRAddict t1_j1a946z wrote
You tried the shittiest form of VR and wrote it off? That's really dumb
shrlytmpl t1_j1940mz wrote
Phone VR is the very reason most people think VR is just a fad. It was so bad. My dad said the same thing you did till he visited and tried my OG Vive, then immediately changed his tune to "I want one". I'd wait for high res oled headsets to come out, though, that's what's really going to make it great.
Unexpected_Cranberry t1_j19bdgt wrote
I don't know. I've tried one of the never Occuluses, and while it was kind of cool to try out for 20 minutes in the long run for me it's just an annoying way to play games. I could see the remote meeting bit that Zuckerberg has been talking about lately be slightly useful though for some meetings. The big thing I think will be AR, if they manage to make it high quality and fit inside something with a similar weight and size as a pair of regular glasses. I could see it replacing regular screens and being fairly nice if done right and in a way that doesn't strain the eyes too much. But VR... No.
aVRAddict t1_j1a9bw3 wrote
You sound like you don't know anything about the tech or what's good. You literally tried it for 20 minutes.
Unexpected_Cranberry t1_j1h6yn8 wrote
Could be. I'm old enough now that I tend to be more sceptical of new stuff. As in just because it's new and kind of cool I'm not all in any more. Though I've been sceptical to VR for the last 20 years.
Holodeck VR would be cool. Or again, AR where the goggles are light weight and you can actually move around an environment.
But VR in the living room? I don't see that taking off outside of enthusiasts.
It's like 3D movies. Nobody cared. Most people I know preferred non-3D over having to wear anything on their face. And those glasses were just light plastic for the most part.
You'd also need to be able to get the sound through external speakers for social gaming/movie watching. No one wants to sit on the couch with friends and family and have to wear headphones and possibly use voice chat with someone right next to you.
shrlytmpl t1_j19d4us wrote
I'm def looking forward to proper AR, but everything you said could and does apply to VR. If they shrink it (which they're working on) you can already work within VR screens, watch movies, etc. To be honest, I see more use for VR than AR. We'll see what the future holds, but I don't see people shelling out $1k like they do with phones just so they can see their notifications floating in mid air. I'll probably eat those words, though.
VR is def not going to be for everyone, just like consoles or PCs aren't for everyone, or games in general. And while I can say that I'm having a blast with it, that doesn't really mean much. I think a better argument is that Facebook did see the potential in all their boardroom meetings looking at data that they decided to shift their entire business to VR. You can point to their failure, but I think that's more to do with overhyping the metaverse than VR itself. Because, yeah, the metaverse is absolute garbage.
faste30 t1_j196526 wrote
We shall see if it sticks though, the phone VR was fun in the beginning too.
jormungandrsjig t1_j18yl4y wrote
> For example I have a PSVR and it’s a really long time since I used it because I recognized that vr is just not a enjoyable way to play for me.
Until I can have something as light as wire frame eyeglasses. It's never going to be big with me.
Fritzschmied t1_j18z59c wrote
Even then. In ma opinion it has the same problem as 3d Glases at home which were really light. It’s just not worth the hustle for a not as chill experience but maybe good for the wow factor in a cinema or amusement park and I see vr in the same place.
AdmiralWackbar t1_j18trmz wrote
1% of VR owners would be more like 1.5 mil
Fritzschmied t1_j18xc8k wrote
Even that is way to much.
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