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DarthBuzzard t1_j1dizs1 wrote

> Yep. Every decade, going back to 1980s.

Let me count. 1980s, no. 1990s, yes. 2000s, no. 2010s yes.

So that's twice. One that failed, and one where it is finally here to stay.

Doesn't seem like 'every decade' to me.

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chriscov t1_j1dogb5 wrote

You could potentially argue that the 2000s didn't really release any hype, but could equally argue that the 1970s did. Frankly, I think you're missing the point and VR has a long history of failure.... sorry if it hurts to accept that. https://virtualspeech.com/blog/history-of-vr

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DarthBuzzard t1_j1dq2ri wrote

Consumer VR first existed in the 1990s. Anything prior to that existed only in arcades and laboratories or a rare enterprise deal.

I suppose there was hype in the 1980s, but not consumer hype.

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chriscov t1_j1dr6o9 wrote

The only distinguishing factor with an increase in consumer products is it will make the failure more spectacular.

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DarthBuzzard t1_j1drhva wrote

VR is beyond failure. That much is written in stone at this point.

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