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chriscov t1_j1dogb5 wrote

You could potentially argue that the 2000s didn't really release any hype, but could equally argue that the 1970s did. Frankly, I think you're missing the point and VR has a long history of failure.... sorry if it hurts to accept that. https://virtualspeech.com/blog/history-of-vr

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DarthBuzzard t1_j1dq2ri wrote

Consumer VR first existed in the 1990s. Anything prior to that existed only in arcades and laboratories or a rare enterprise deal.

I suppose there was hype in the 1980s, but not consumer hype.

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chriscov t1_j1dr6o9 wrote

The only distinguishing factor with an increase in consumer products is it will make the failure more spectacular.

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DarthBuzzard t1_j1drhva wrote

VR is beyond failure. That much is written in stone at this point.

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