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Prog_metal_guy t1_j8od0o8 wrote

I play videogames since the 16-bit generation, although I had a Master System as my first console followed by a N64. Back in the 90s/early 2000, the consoles were underpowered, and we could see a FPS ranging from 60 FPS to 10-15 FPS in certain games, and honestly, I didn’t have much of problem because of this. The PS2/GameCube/Xbox/Dreamcast generation was much smoother with lot of titles running at fixed 30 or 60 FPS, and the PS3/Xbox 360 returned to unstable 20-25 FPS, although the fact that those consoles had a massive increase in graphics during this first HD era could be reasonable. But honestly, I had fun during all these eras (e.g: San Andreas used to run at <30 fps for instance) and the only place where I’d struggle to get a game running with acceptable FPS was the PC.

But it’s a bummer that games still have PS4/Xbox One graphics even if they are running at 60 FPS. I honestly would prefer to see a 30 FPS game with graphics from that Matrix Unreal Demo.

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