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HellsMalice t1_j0qbmti wrote

At its native resolution you can run basically any game. Might need to be on low settings for the big titles like Cyberpunk if you want to be closer to stable 60.Though many can be run at 30 fps on higher settings. And of course basically everything else runs stable 60. It's quite impressive.

I've never docked it before but sounds like it runs basically the same and at 1080p on tvs/monitors.

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NeverComments t1_j0qthz7 wrote

>Might need to be on low settings for the big titles like Cyberpunk if you want to be closer to stable 60

The Deck is not capable of a stable 60 in Cyberpunk. Older games run great but I would tell people to expect a 30~40 cap on most modern titles.

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tym0 t1_j0rcr4r wrote

Absolutely, I would say that Cyberpunk is not "playable" at native res. You can get to 30 sometimes but it's bad enough that it's not gonna be a good experience. By comparison Horizon Zero Dawn can get dips from 40fps but you'll still enjoy yourself.

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NeverComments t1_j0rhj4w wrote

The built-in Deck configuration for Cyberpunk does give me a pretty stable 30 which I would consider very playable! But I wasn't able to achieved a locked 60 even at 400p on the lowest possible settings.

I think a 30-40 target is perfectly fine for portable play but the post above was setting up potential buyers with unrealistic expectations. You won't be able to run games like Spider-Man, Cyberpunk, Elden Ring etc. at a stable 60 even if you drop the settings as low as they can possibly go.

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IslandHamo t1_j0rmsb1 wrote

So are the internal components upgradeable?

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NeverComments t1_j0ry0r1 wrote

The storage is upgradeable but the rest of the system (CPU/GPU/RAM) is a single package.

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tym0 t1_j0tr92b wrote

I don't have my deck with me but doesn't the Steamdeck preset enable FSR? I found FSR turns game into mush at that resolution, especially Cyberpunk with its UI rendered in-world so I only play at native res.

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vassadar t1_j0s7iiu wrote

How is battery life?

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NeverComments t1_j0sjup6 wrote

The Deck has a theoretical maximum of 8 hours at the battery’s peak capacity if all components are using minimum power draw. Real world battery life is around 90 minutes in max workloads (e.g. playing Cyberpunk) and 2~4 hours in most workloads. You can manually limit TDP and clamp clock speeds on CPU/GPU to extend battery life upwards of 5~6 hours in retro 2D games.

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