Submitted by DarthBuzzard t3_102fzen in gadgets
Bageezax t1_j2taca6 wrote
Reply to comment by kylexy32 in Report Reveals Wave of New Features for Apple's Mixed-Reality Headset by DarthBuzzard
Waist battery would be hell for adoption, but offloaded processing and power will def make it more comfortable to wear for those that want to use it.
LairdPopkin t1_j2vftyd wrote
Much lighter head unit improves wearability, which should help actual usage.
Bageezax t1_j2vix08 wrote
Holy crap though… just saw that the msrp is looking like $3000. That’s niche for sure unless they can get cost down, offer leases, or something.
ShadowDV t1_j2x0ciu wrote
I can see it being used in commercial entertainment spaces. Think like laser-tag. Commercial systems already cost minimum 3k per vest. There could be some real interesting use in this space
BILLCLINTONMASK t1_j2w9tka wrote
Businesses will buy it up, but that's about it for the time being.
gamer_bread t1_j2yfnfc wrote
That’s how a lot of things start. It all works it’s way over to the consumer side eventually.
BILLCLINTONMASK t1_j2zjaok wrote
Yeah seems like it will help them in the long run. They don’t need it. So just get it right in small doses then make a consumer grade version when it all works good and they can get the battery smaller
LairdPopkin t1_j2wfpol wrote
For a business / professional targeted AR/VR that’s typical pricing, about the same as units from Microsoft and Quest. I agree it‘s not the consumer market pricing, where the $399 Quest 2 dominates.
jseng27 t1_j2vvyvu wrote
It’s Apple, people will buy it
Veranova t1_j2wcyo0 wrote
Especially if it’s actually very good and can work with PCVR (unlikely on that count I guess)
VR is a bit of a minefield of weak offerings still, so enthusiasts will buy anything that’s an improvement
junkie-xl t1_j44amem wrote
At what point is this still a headset and not an AR suit..
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