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Tricky_Passenger3931 t1_ja4hvjh wrote

Except that isn’t what makes the game great, it’s the fact that you’re chasing down your former partners to save your family that makes the story compelling. Sadie is literally just bounty hunting for money.

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ThatDudeShadowK t1_ja4y2rf wrote

Literally didn't care about John's family, you don't even meet them until the end game iirc. What's fun is traveling around the country meeting interesting folk, getting involved in various local problems, and killing interesting, compelling villains. It's very easy to make a compelling story around a bounty hunter, it's why it's such a common profession for westerns and sci fi stories, or lone wanderer types of any genre.

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Tricky_Passenger3931 t1_ja4ztng wrote

The whole point of the story IS the threat of your family being harmed if you don’t help them track down your former gang members.

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ThatDudeShadowK t1_ja6eyuy wrote

And again, that's not what I was playing for, I didn't care about John's family. And again, you can easily still make a compelling case for why this bounty hunter gets so emotionally involved in a particular case, just look at the Mandolorian for example.

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Tricky_Passenger3931 t1_ja6fera wrote

I just don’t think there’s a lot of depth there for Sadie, as much as I enjoyed her character in rdr2. She made a lot of sense for some good single player DLC that never came, but a full game the size of RDR3 centred around Sadie just doesn’t move the needle for me personally. Like I said earlier, the Callander boys give you the ability to go further back in time into the prime of the van der linde gang and I think that’s what the vast majority of RDR fans want to experience. Hell, Hosea or Dutch themselves make more sense, although there isn’t really a “redemption” storyline there for either of them.

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