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Fathoms77 t1_j6o3tux wrote

It was such a great game. So beautiful, and it remains one of the best examples of a partner-style gameplay mechanic. Elika was basically a tool and never in the way, and THAT'S the proper way to do it. Very much like how we use Atreus in the new God of Wars; it just works extremely well.

I wish they'd do another PoP...either a true sequel or that Sands of Time remake rumor, which I'm sure won't happen.

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kiralala7956 t1_j6pfnxa wrote

When you slid down a wall, you could wait there for a bit and Elika would drop in your arms. 10/10

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TomAto314 t1_j6ost1l wrote

I remember the devs making a big deal about how she wouldn't be annoying like most NPCs that get lost in path finding or get you killed.

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