tea_snob10 t1_j6lts3h wrote
It has to do with the fact that we can't admit we enjoy what we enjoy for mundane reasons. It's okay to enjoy a bland open world with nothing to do like Forspoken or checklist open worlds like AC Valhalla. They're mediocre sure but no fan admits this because this means they enjoy mediocrity and that is an unacceptable thought, so self preservation kicks in and you get a less than polite reaction.
This isn't limited to games either, it applies to practically everything. I had a decent time with the Uncharted movie, it was absolute garbage, but I had a decent time nonetheless cause it was mindless fun. However I'd never recommend it to anyone cause I know it's like a 2/10 at best and is a waste of time. It's just that I personally on that day, didn't mind the movie being braindead and can accept that it was garbage that I had fun with.
Sabetha1183 t1_j6lw0ap wrote
I never really understood the whole "just admit the thing you like is bad" mentality.
If I thought it was bad, I probably wouldn't like it. Granted I think people have a hard time understanding that even a 5/10 game is average(or supposed to be on a 10 point scale) and can still be enjoyable for what it is.
I'll play a game and think it was flawed but fun and give it a 6 or 7 but I wouldn't look at a game and go "I enjoyed that well enough, 2/10 it's garbage".
That would feel a whole lot like that 2/10 isn't actually based on my opinion of the thing, but rather some other arbitrary standard I've imagined for it.
tangential_quip t1_j6lybly wrote
There are objective measures that can be looked at beyond one's subjective enjoyment to make an evaluation. For example, I like the movie Ultraviolet. But it's story incoherent, the CGI is horrible even for 2006, the acting is wooden, and by any standard of filmmaking it is a bad movie. Those aren't arbitrary measures. But for some reason I enjoy it as stupid mindless fun.
I don't need to justify my enjoyment of that movie by claiming it is "good" because it isn't. It is very possibe to distinguish between the overall merit of a game, movie, show, etc. and one's own subjective enjoyment of it.
tea_snob10 t1_j6m05j7 wrote
It's not admitting it's bad, it's understanding that there are flaws and that those are the flaws that make other people dislike the game/book/song/movie/show. We don't accept that what we like or what we consider good, is flawed or has flaws as well.
Take RDR2 for example. I loved it. So did the critics, so did millions, but many gamers simply did not. Why? 'Horse-riding simulator'. Hearing this, the fanboys come running in defense of their beloved game, oh the characters, the narrative, the worldbuilding and the graphics. All true of course but what's also true is that you do in fact, spend half the time on horseback riding around. This is objectively true. And I, as a fan, can see why for some it just doesn't appeal.
>That would feel a whole lot like that 2/10 isn't actually based on my opinion of the thing, but rather some other arbitrary standard I've imagined for it.
It's not arbitrary, it's acknowledging that the flaws do in fact exist. You may not mind them at all and have a great experience but this does not take them away. You enjoying Forpsoken immensely thanks to the spell depth and combat does not take away from the fact that the open world is lacking. For you, that may not have been much of factor because you just don't care and therefore say it's a 7/10. Another person may hate Forspoken for exactly that reason and say it's a 2/10.
We take criticism for things beloved poorly because we hold them on a pedestal and deem them flawless in our eyes. Either I like a bland open world or you are wrong. Either I like the 'horse-riding simulator' or you are wrong. Either I like shallow combat system or you are wrong. You can enjoy things that you enjoy for the reason you enjoy them, but others won't for their reasons. The average person just doesn't have the self-esteem to like what they like despite all things which is why there's so much toxicity around media of all forms.
Sabetha1183 t1_j6m7ucc wrote
If you're giving something a 2/10 and calling it garbage, that's not really just acknowledging the flaws anymore. That's just calling it bad.
There's also a difference between "I can see why somebody might not like this" and "this is a flaw of the game".
Sure we can say that RDR objectively has a lot of horse riding in it, but as to it being a flaw? Well, what happens if you think it's a flaw of the game and I think it wasn't merely tolerate but was actively a good part of the game that made it better?
Is one of us wrong? What exactly is the deciding factor in choosing who is wrong? If neither of us is wrong, then "just accept it's a flaw and you like it" feels like it kind of falls apart here.
That's what I'm getting at. Now granted a lot of people struggle to accept "People like different things, and some might think something you like is actually a flaw".
I think it also works both ways, and a lot of people struggle with the reverse: Some people might think something you think is a flaw, is actually a strength.
Ultimately at the end of the day people just ought to not care as much what random people on the internet think of the thing they like.
speckledpotatocunts OP t1_j6ltyvf wrote
I guess I don't really believe in guilty pleasures, if you enjoy a thing that's cool regardless of if I like it or not. But conversely, I also think it's fine to dislike a thing everyone else seems to praise.
tea_snob10 t1_j6lwta5 wrote
This a good worldview however objectively true (and untrue) things do exist as well.
Sekiro is another great example. The game inherently demands you master, not just learn, but truly master it's unique combat system. There is no grind for xp like previous souls games to bail you out and so lots of players embraced the challenge and finished the game and found an unparalleled sense of achievement, however others could not come to terms with their inability to master the combat and therefore began blaming the game for being 'too hard' rather than coming to terms with the fact that they were simply, at that point, unable to master the system.
I myself haven't beaten the game because of exactly this reason. It's far easier to blame something else than to accept your own inability or failure and work on it. It can't be, it just cannot be that I'm not good enough or that I couldn't get the combat, therefore its the games fault.
Edit : Spelling
Lee_Doff t1_j6n9bxl wrote
the only thing bad about uncharted is that it wasnt a series.
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