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joestaff t1_j3jqc99 wrote

Reply to comment by Zelcron in How keys works. by -birdbirdbird-

I think because it could be done by player skill alone. I got good enough at it that I could do it with my eyes closed no matter the lock level or character skill.

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Centimane t1_j3k01qi wrote

But, is that really a problem?

You can kill trolls with a 1 handed weapon even if you don't level 1 handed, if the player is really good. So lockpicking being similar isn't out of place.

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Zelcron t1_j3jqyx8 wrote

So keep the system but level gate the locks based on your skill level like they do in skyrim and fallout.

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Jaew96 t1_j3jyl5a wrote

Just fallout. you can still pick any pickable lock in Skyrim regardless of level, it’s just significantly easier with higher skill

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[deleted] t1_j3jzduv wrote

[deleted]

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Mrjoegangles t1_j3myykp wrote

Nope, larger the skill level the bigger the “window” for success and more resistance you can apply before breaking a lock.

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yumri t1_j3m4hdx wrote

So more complex designs for the player to manually unlock of locks as you level up or just 1 lock design for everything like in Oblivion?

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BoomZhakaLaka t1_j3lfoup wrote

I'm pretty sure they switched to the Skyrim version because.... Bethesda's direction has been to steadily remove mechanics and simplify the ones that are left over. The new one - even if you find it more difficult - aligns with that goal: simpler mechanics

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