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KateCobas t1_itwyw1x wrote

I still don't know what problem this VR environment is supposed to solve.

I mean, why buy all this expensive equipment, set up the software, and train dozens or even hundreds of employees how to use it when a simple Zoom or Skype conference call would suffice?

This Meta thing seems like a solution in search of a problem.

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smackson t1_itx21rp wrote

Remember when myspace got, like, 65% of the formula right but the other pieces weren't in place / the world wasn't ready yet?...

Then fb figured out the gap, and the tech, a couple years later and created their rocketship?

Zuckerberg is helming the "myspace of the metaverse"... he's hoping he can bridge the gap. But the future is not predictable (just ask Tom from myspace).

I hope he gets taken down a peg. The metaverse should be an open protocol, not a corporate product.

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verrius t1_itxar0s wrote

Not even. We've seen other companies tackle VR, and we've seen other's tackle "Online virtual world that's just a replacement for a real world". Both of them have been massive failures, because at their core, there's no main stream reason for either. Sure, most people can enjoy VR for 30 minutes, but to most people shoving a heavy appliance on their face that 100% blocks their view isn't something they want to do every day. And most people don't want to have a fully 3d avatar to do their online meetings. Combining them doesn't turn this into something most people want. He's taken two dead end technologies and combined them, and is surprised they're not printing money like they do in the books he read growing up.

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saga_of_a_star_world t1_ity2542 wrote

If VR meant I could put on a headset and visit the Louvre, Hermitage, Uffizi, stroll down Vienna's Ringstrasse, walk through Angkor Wat or Macchu Picchu, visit the Valley of the Kings, I'd buy a set in a heartbeat.

But walking down Facebook boulevard, entering Facebook store and spending virtual Facebook money to buy a virtual Facebook soda, getting VR credits when posting said soda on my FB page...I'll pass.

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r0botdevil t1_itxix4m wrote

>But the future is not predictable (just ask Tom from myspace).

I mean Tom cashed out for like half a billion dollars when he sold MySpace though, so I bet he's feeling pretty good about how things ended up playing out for him.

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FakeKoala13 t1_itx0oa3 wrote

It's a ploy to dominate the market share of a new technology. Like uber and eventual self driving cars. They hope to make it mainstream and tie the technology to their own ecosystem.

Knowing what their goal is here, watching it fail is pretty satisfying.

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last-resort-4-a-gf t1_itx0xka wrote

Operate in VR instead on a real person

VR excavator Military training

Etc

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neoblackdragon t1_itx6hi8 wrote

Which makes sense but the execution is poor.

Or

The problem isn't VR itself but the strange way Facebook is going about it.

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John_Durden t1_itx8ykl wrote

Crazy pitch.

Arma V.

Exclusively on Oculus rift.

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Fanatic97 t1_itx6z7e wrote

But they already have Call of Duty for that.

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T4coT4ctical t1_itxm5de wrote

You aren't thinking about it like a sociopathic CEO-

This whole "remote work" thing is clearly not going anywhere, so might as well force employees to show up to the Meta Office so they aren't even free in their own homes.

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hodorhodor12 t1_ity8v6s wrote

VR is great for certain types of games. I love my oculus. VR might eventually find a use for business but in its present form, it’s not going to work. It’s not comfortable to use for extended periods of time and the resolution and needs to be a lot higher to the point where you can’t see the pixels. Even then it would be for some niche use cases.

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