Submitted by EDWARDPIPER93 t3_z9tz6x in nottheonion
Comments
jagdpanzer45 t1_iyir82t wrote
I mean, it does make sense to offload some of the work for their simulator to a company that does that stuff professionally.
Eirikur_da_Czech t1_iyix2n3 wrote
That’s actually pretty significant. Having the unreal engine incorporate all the physical displays and inputs that a fighter cockpit has seems huge to me.
TheRealNathNath t1_iyj10e0 wrote
If anybody says that headline isnt onion, go fix your stamp collection.
garry4321 t1_iyj5sed wrote
Dude, have you seen the new ones though? Its UNREAL!
Rolloftape23456 t1_iyl80mb wrote
“Fuck, did you know you can just download an engine online!?”
Crumbdizzle t1_iypd89o wrote
How much imaginary power does an unreal engine require?
garry4321 t1_iyrbyx4 wrote
At least 3-4
Traveling_Solo t1_iyskcl0 wrote
I mean, if imaginary numbers have taught me anything it's that one i is always the answer.
NemeanMiniLion t1_iyw4qan wrote
I worked on similar simulations 15 years ago at the university level on a military grant. Glad to see the tech is being leveraged at a higher level. You guys wouldn't believe what we were able to create. Training. Convoy. Active combat UI interfaces, shoot/no shoot training, crawl, walk run simulation... This is way cool for me to hear about.
NemeanMiniLion t1_iyw50sw wrote
It's actually a really great move. I've worked in military simulation technology and it makes a huge impact on new soldiers and honestly, live data simulation is going to change combat command, and already has some...
NURGLICHE t1_j0kt97z wrote
Lockheed haven't had much success with real engines, they'd be better suited to bribing their way into the gaming sector.
SweatyTax4669 t1_iyiq1hr wrote
Personally I think they should stick to real engines when building jets, but I'm not a pilot, so I dunno.