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ReignOfKaos t1_jebvoyd wrote

Reply to comment by Mortal-Region in GPT characters in games by YearZero

In theory, reinforcement learning could solve this, but specifying the reward function is very hard and if you need human evaluation then it is very slow. I think it’s not quite as theoretical of a solution as evolutionary algorithms, as it’s been successfully applied to create very capable game playing agents before, but I think it’s very difficult to beat behavior trees or simple utility systems when it comes to creating characters that are fun to play with.

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