Submitted by YearZero t3_126rcq0 in singularity
This is what I really want. Generating worlds from prompts is cool. But I’d love to see more intelligence in game characters. Maybe within certain parameters of the story and personality and role of the character, but with freedom to improvise. Imagine playing a Skyrim type game or Cyberpunk 2077, but have a different experience each time? Maybe you can make certain characters into friends or foes based on how your conversation goes.
Maybe the characters can have decision making based on the same principles. A character can follow you, attack you (and decide exactly how, with what, and to what degree), or convince its friends to join it for the attack etc.
I think this should be the next real frontier in gaming. Graphics are already pretty damn good. Physics certainly could use some work but it’s coming along. Destructible environments and such are hard but also not always needed for every game.
But AI has been stuck in decision trees for decades. We aren’t making clear progress in game character AI like other stuff, and we need a proper leap. Games would become way more engaging.
The question is - can modern CPU and GPU handle all the inference, especially with multiple characters all interacting at the same time? While also handling the rest of the game physics and graphics. I’d sacrifice the latter for an experimental attempt at the former.
WonderFactory t1_jeaotp1 wrote
I'm actually adding ChatGPT NPCs to the Unreal Engine 5 game I'm developing at the moment, it's a rogue like set in a post singularity world, gameplay is similar to Hades so there's plenty of dialogue in the game. at the minute it's difficult to get a model to run on the local PC so I'm using OpenAI's API. There are challenges like latency while you're waiting for the API to return, it's also quite expensive so releasing a free demo of the game is out of the question. It could potentially cost several dollars per user in API fees over the life of the game so that will of course limit your pricing flexibility, you can only reduce the price so much in steam sales etc. I'm hoping though that inference costs will come down by the time the game is finished.
I haven't posted any footage with the GPT dialogue added to the game but I might post it here in a couple of weeks.