Submitted by Shelfrock77 t3_10d4a3b in singularity
spacehippieart t1_j4lb58n wrote
Reply to comment by jeffkeeg in HYPERREAL — high fidelity 6dof video with ray-conditioned sampling by Shelfrock77
I think the main difference is the material definition and specularity. Using ray tracing allows for complex visual effects and material rendering (such as the glass ball on the cards) which fake 3d photos cannot reproduce. It also seems to be able to do it in video, which is a big step up due to how many different frames it's rendering!
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