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JoanNoir t1_j6nyna1 wrote

Next up, ML-generated fantasy sports.

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Just-a-Mandrew t1_j6ocaef wrote

I had this fantasy that big blockbuster movies would have certain generative elements. The essential story parts would be the same but background elements or details could be generative or programmatically targeted to specific audiences. Imagine watching Avatar 3 and each time the forest looks different or different animals are seen. That’s a bad example but you get the point.

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Midnight_Rising t1_j6ohf1o wrote

A really well-trained AI can essentially be a dungeon master, coming up with brand new stories or rewriting parts of the plot to match what your character does.

Procedurally generated environments in games is something we have now.

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Sir-Mocks-A-Lot t1_j6ojp5t wrote

Procedurally generated content usually relies on premade content - walls, boxes, floors, buildings that were created by humans. What I'm saying is that AI could make those. And character models, weapon models, etc etc etc. This would free up human time for designing the actual levels and story, fine tuning gameplay, etc.

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ArieHein t1_j6ozbgh wrote

Think about screen writers that have an idea of a movie that no one agrees to produce and now with ai engines it comes to life even as a trailer / short movie that people consume.

Heck, AI might even help them refine the script or allow unheard of cinematography visuals

The business model of ads and film making is definitely going to change to allow more creativity but it does bring up issues like rights and distribution

Even presentations will probably be more entertaining to watch ;)

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DBDude t1_j6p28xi wrote

>Procedurally generated environments in games is something we have now.

It's something we had in 1984. Seriously, Rescue on Fractalus! gets its name because they used fractal math to generate the landscape on the fly.

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