GlitchParrot

GlitchParrot t1_iu82oe1 wrote

> USB F*CKING C, charging on iPhone just sucks.

Charging speed has nothing to do with the port, the iPhone’s charging circuitry just cannot handle more than ~20W.

> Multimedia volume controls. Like let me keep the ringer volume up while keeping notifications and media on mute.

While you can’t keep ringer and notifications separate (which you also cannot do on Android iirc), media volume and ringer volume are two different volumes in iOS. Settings → Sounds → Ringtone and Alert Volume is a different slider than the one in Control Centre.

> Universal back swipe, users who have never used an android don’t often understand the importance of this. Navigation is so much simpler and reliable on android because of this.

iOS pursues a very different model with this, that can’t easily be changed into Android’s. Android’s design started out with a physical button for “back”. The back gesture was an afterthought in Android 10, and simply displays an arrow on the side of the screen when used.

iOS’s design is all about fluid animations creating intuitive motions. If a page opens by sliding from the right to the left, you close it by swiping it back where it came from, from the left to the right (a page in an app). If it opens from the bottom up, you swipe it down to close it (modals). This needs to be under the control of the app so that it can actually physically animate the page when you swipe it. This is the model that Apple recommends any developer to implement in their apps. If an app does not adhere to these gestures, it’s badly designed.

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