NaCl_Miner_
NaCl_Miner_ t1_j2cwm3i wrote
Accessibility <> difficulty modes.
P.S. The "this must be due to some -ism" argument is pathetic and tired. You're less likely to have any real engagement when resorting to playing that card.
NaCl_Miner_ t1_j2cwj21 wrote
Reply to comment by mgmcorruptions in Why are some people against accessibility options? by [deleted]
Came here to post exactly that.
God of War Ragnarok has been universally praised for its accessibility options, none of which are the difficulty settings.
NaCl_Miner_ t1_j23f9et wrote
These questions are almost impossible to answer without the OP giving some context of what they are into.
NaCl_Miner_ t1_j23exwk wrote
Reply to comment by FunkyTown313 in Japanese games and their grotesque quirks by [deleted]
Racism...really?
I mean I totally disagree with the OP's take here, but to equate it to racism of all things.
C'mon.
NaCl_Miner_ t1_j23az0s wrote
Reply to comment by EarthDragon2189 in Why do people praise Bioshock Infinite's story so much? by AnyGamers99
Oopsie, wrong person replied to ;)
NaCl_Miner_ t1_j235ao1 wrote
Reply to comment by EarthDragon2189 in Why do people praise Bioshock Infinite's story so much? by AnyGamers99
Why do you believe it should have been a major focus?
I get the sense that because it didn't go hard on the theme you feel that it somehow diminishes the evils of racism?
NaCl_Miner_ t1_j2354ih wrote
Infinite's story is more than the political undertones.
External to the political themes its still a solidly told story.
I do however agree that I enjoyed the first games story a bit more.
NaCl_Miner_ t1_j2cx80t wrote
Reply to comment by OtherAcctIsFuckedUp in Why are some people against accessibility options? by [deleted]
Counterpoint: Given that disabled folks are a small minority and the degree to which they are disabled can and does vary wildly is it reasonable to expect that significant time and money is poured into every effort to accommodate them across all mediums?
Should the base experience and feeling of achievement be tainted for the majority to cater for the minority?
For clarity: I'm not railing against the idea of accessibility options to assist disabled folks. The more the merrier imo. I'm arguing that there are certain core "features" of certain games, one of which is difficulty, that should not be sacrificed at the alter of accessibility...because the two concepts are not mutually inclusive.