Whatifim80lol

Whatifim80lol t1_j63tsf9 wrote

I'm gonna agree with the comment above. I'll add that tweaking the mix just a little bit could give a better sound; you can always suck people in by making them feel a little surrounded by the melody. You already did something cool with making the bass feel like it echoes a bit, I think letting that high-pitch melody get one good echo in time with the beat with a bit of pan would go a long way. Again, that wouldn't be groundbreaking, it's been done before, but it does work to suck people in if you do it just right.

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Whatifim80lol t1_it8r6cd wrote

Lol no. But that doesn't stop people from feeling like they can. We don't need 144hz monitors either, human flicker-fusion threshold is like 60hz. Anything over 90 makes very little difference for our eyes.

Edit: your eyes aren't seeing those higher refresh rates, they're just seeing a crispy picture and less blur as the frames change. The way frames are drawn by games make this difference, not the monitor itself per se. Gamers always take this news hard for some reason, I guess because of marketing or something? The difference you see isn't what you think it is. Your eyes physically don't work that way.

Basically, if there is a LOT of change between frames in what needs to be drawn from frame to frame (like spinning around 360⁰), the change between those frames appears muddier as they are quickly drawn across the monitor. Higher fps/hz just spread this muddiness across more frames, so each frame looks slightly crisper than it would otherwise.

Your eyes do not see more frames in a second just because you're playing at a high frame rate.

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