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shanoshamanizum OP t1_ira4ei6 wrote

>Um, if I can have all my needs met by “society” WHY THE FUCK WOULD I BE GOING TO WORK!?!

You are part of the society so you care about the others. You will do what you are passionate about rather than what you have to do. Most people need to do something. There would be a few which would not do anything. That's fine too.

>This game assumes that people will still work shit jobs despite not needing to (because society takes care of everyone). And, remember the jobs that actually produce goods and provide services are all (or at least mostly) shit jobs.

No such assumption made. Boring and dangerous jobs will be automated and it happens as we speak.

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Maaljurem t1_ira8wyv wrote

My question is not to criticize, but because I think this is a fascinating subject. I agree that most people would be doing something, but I think that a lot of that something would not be useful to society. For example, many people could spend most of their time partying or warching television, and take advantage of a system that provides them with what they want. How is this handled? The good will of the people is assumed?

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shanoshamanizum OP t1_ira9dk4 wrote

It's alright, I am as interested as you and constructive critique is always welcome. If most people abuse the system they will be lower in the political system firstly so no one will consult with them about important topics. If their percentage of society becomes dangerously large then people will vote what to do or the system will naturally collapse and be replaced with something else. Bear in mind that given the speed of automation most people will not be needed anyway for production. Ideation and arts are just as needed. Even partying :)

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grundar t1_iranrf0 wrote

> If their percentage of society becomes dangerously large then people will vote what to do or the system will naturally collapse and be replaced with something else.

i.e., if one of your foundational assumptions is wrong then the system won't work.

Put another way: the system won't work unless your underlying assumptions about human behavior turn out to be true. That is, unfortunately, a key flaw that has doomed many utopian visions in the past, and will likely continue to do so in the future.

One of the most important features a socioeconomic system can have is resilience to human misbehavior. A great many systems would work if humans behaved in just the right pro-social ways, but history has shown us that it's very naive to expect that from large (10M+) spread-out (country+) societies. One of the great successes of modern systems such as democracy and regulated capitalism are that they are fairly resilient in the face of bad actors.

Take, for example, democracy vs. dictatorship. At its best, a dictatorship can be amazing -- decisions are made quickly, efficient solutions are deployed, waste is minimized -- but in reality bad behavior tends towards the "Dictator's Trap" of fear leading to poor information leading to poor decisions leading to poor outcomes; at its worst, dictatorship results in genocide and collapse. Democracy, by contrast, has much less variance -- it can never be as efficient as an enlightened dictatorship, but it will also never sink to the depths of a corrupt or murderous dictatorship, and history has shown that on average the democracy will tend to give better results.

So while it's certainly interesting to consider alternative social, political, and economic systems -- and while there are almost certainly better ones out there that we haven't tried yet -- those systems have to be resilient to human misbehavior to be even remotely realistic.

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shanoshamanizum OP t1_iraojdd wrote

Hey, it's just a game/simulation and nothing more. Also consider that resilience in the nowadays world means order, violence and punishment.

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grundar t1_irc1tm4 wrote

> Also consider that resilience in the nowadays world means order, violence and punishment.

Not necessarily.

For example, regulated capitalism has a certain amount of resilience to greed by way of co-opting it. One way to satisfy greed under regulated capitalism is to capture market share by making a better and/or cheaper product, which in turn offers benefits to the rest of society. In that way, an anti-social impulse (greed) can be co-opted into providing a pro-social outcome (improved goods for others).

It's by no means perfectly resilient, of course -- greed can and does lead to significant anti-social results under regulated capitalism -- but that does provide one example of a way in which resilience to bad behavior can be a result of system design rather than coercion through force.

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shanoshamanizum OP t1_irc2s1s wrote

You are talking like we are in the early 90s and we have a free market. Now the real picture is 2 investment funds own the world and all new companies are created with investments from them.

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grundar t1_ird670q wrote

> > For example, regulated capitalism
>
> You are talking like we are in the early 90s and we have a free market.

You'll note that I never once said "free market". I used the phrase "regulated capitalism" very deliberately, as history has shown us it tends to deliver better social outcomes than unregulated capitalism.

> Now the real picture is 2 investment funds own the world and all new companies are created with investments from them.

If you feel that is accurate, I would encourage you to learn more about the world.

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