Submitted by PythonEntusiast t3_11eintd in gaming
Upper_Lengthiness_42 t1_jaeqnlm wrote
Reply to comment by EditorVFXReditor in Why are games so expensive nowdays? by PythonEntusiast
Again, that still can be offset by selling more software licenses - the fact that consumer software became cheaper while profits were increased clearly indicate that. I never even claimed that production cost stayed the same, I said that production cost increased. I recommend you take the time to actually fucking read my comment
EditorVFXReditor t1_jaes07m wrote
https://marvelousmoviescom.files.wordpress.com/2021/06/language.jpg
You don't pay your staff 30% more, it's a magnitude higher than that with a massively bigger staff. And with big money, comes bigger risk, therefore I stand with the point I made.
Upper_Lengthiness_42 t1_jaeugwa wrote
Then you are not only dumb but willfully ignorant, which is even worse. Console games were 60 dollars and more over 20 years ago - which is over 120 dollars today when adjusted for inflation. Games are much cheaper than they used to be and companies are having record profits. Higher production cost are more than offset by higher selling unit numbers. If you try to deny this you are absolutely delusional
EditorVFXReditor t1_jaeveli wrote
Dude I worked in this field and still have plenty of colleagues currently in game development. Companies have way more staff, WAY way more overhead and take on a lot more risk than 20 years ago. This more than justifies the prices. Sure, some companies sell a lot more and create record profits but all it takes is one game that flops that can throw a developer close to bankruptcy. It's very similar in the movie world too these days.
Upper_Lengthiness_42 t1_jaewl8l wrote
> Companies have way more staff, WAY way more overhead and take on a lot more risk than 20 years ago
And yet games are 50 percent cheaper than 20 years ago
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