Submitted by 47-D t3_z19tzq in movies

Have you ever finished a great video game and went “wow, I wish they made a movie out of this”. If so, you are not alone, many successful video game franchises have been adapted into movies and few of them turned out well…Hardly few. Why video game sourced movies are always received terribly? What makes book sourced movies so good, let’s go deeper into this rabbit hole and see why this collaboration is challenging.

Movies are for viewing, Gaming is for experience

First off, movie viewing is a simple experience where you just sit in the comforts of your home or theaters and consume what is being shown to you, video games on the other hand, are interactive by nature, The players are involved with the game in every step of the way, they make decisions for their character, they suffer the consequences of their actions, they actively explore the world and everything it has to offer, it’s a unique immersive experience, that’s why they are so enjoyable. Meanwhile, you can only view movies.

RPG genre offers the best immersion in this case, you are playing as the character and are following their journey in their shoes, since they are so captivating they demand a lot of attention and time to finish it, this is the biggest hurdle a film maker has to overcome. To reduce the 40+ hours of immersive game play into a 2 hour movie, this task is very herculean, even if it is carried out successfully a lot of the source material has to be eliminated, this is bound for failure in the eyes of hardcore fans, this results in nothing but a hollow shell most of the times. Story rich games with huge lore and world building behind them are often victims of this, these games are held to a higher standard, so they fail to meet expectations with the fans.

The Way of telling stories is completely different

The scripts of video games and movies are totally different, video game story scripts are made by keeping in mind the interactive aspect and the various choices the player can have, the film makers can’t just replicate this kind of script or story board for the movies, the source material here can’t be directly transferred without eliminating the video game aspects. But book adaptations don’t face this fate as they are similar to movies where there is no interaction involved, the path is quite linear unlike video games where the trajectory is variable.

“One more thing which has to be considered by the film producers are the audience, movies have to be made with the fact that some of the audience may not be acquainted with the video game alternative.”

A non gamer will not know anything about the lore, the history or any other literary aspect of the game when they watch the movie, so to tailor the movie to them is a challenge, can you imagine? Bombarding a viewer with the entire back story of a game which takes a couple of hours into a small time frame? If you did, you’ll know how many details you’ll have to skip out and this leaves just a skeletal overview with no soul.

AAA titles normally have a lot of sequels and prequels which is just more information to process and compress for the writers. And of course if they plan to make a movie franchise of the same with multiple installments, there are lots of risks mainly the monetary aspect and scheduling multiple movies when you don’t know if the first installment of the movie will be received well or not. So producers go for the least risky route where they don’t have to suffer much losses and try to wrap up the entire game in a single movie and see how it will be received, depending on the reception, they may green light multiple installments of the movie. This is a conflict of profit and storytelling.

Even the ways they are made is totally different, the only common factor they have is the immense computing power which is required, movies with tremendous graphics need lot of rendering time to attain the final product which takes forever with unless a large number of computers are put to work, whereas games follow real time rendering where the models are rendered while you play the game which is dependent on your hardware, Depending on the quality of the product, larger staff has to be assembled.

Instead, this is being done and it is good

One thing which successful adaptations have done is adapting the video game into a TV show where aren’t bound by the constraints of time, which will allow them the time to flesh out the world and develop the characters over the span of the season and can stay as close as to the source as much as possible, The Castlevania series is a good example of this kind of production. Video game graphics adapted into live action gives the viewer a “something is not right here” kind of feel. The first impression is kind of thrown over, Even though CGI has advanced, an animated form of story telling the video game has its charm, Arcane (adapted from league of legends) and Cyberpunk Edgerunners (adapted from Cyberpunk 2077) have pulled out the best video game adaptations into TV shows by animated forms, Arguably the pinnacle of video game adaptations. Adapting only the world and lore and creating new characters which aren’t pressured to follow the developments in the game is an interesting technique some studios have adapted, Pokemon is the best example of this kind of adaptation.

Compromises must be made

I would like to end this by saying that a faithful adaptation which lot of fans seek with all aspects covered is a near impossible for a movie to cover, the mediums diverge too much, the best alternative one can see of a video game adaptation is in the form of a TV series with an animated medium, some compromises have to be accepted, they are different mediums for a reason

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tomandshell t1_ix9uowo wrote

I have never finished an interactive game and wished that someone would release a passive non-interactive version. Just about everything that made it a compelling experience would be removed. What’s more fun—playing a video game or watching someone else play a video game? Video game movies are like handing the controller over to someone else and just sitting there watching them have all of the fun.

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ananbd t1_ix9wvli wrote

Yes, the storytelling is different. That’s why adaptations are difficult. The same is actually true of books — novels usually have more more information than films.

But the rest of what you wrote, there… ehh… I’ve worked in both industries, and while there are some differences, they’re not the source of the difficulties in making adaptations. The industries are similar enough that people go back and forth all the time. Lots of overlap.

It’s mostly just the storytelling.

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KCCham t1_ix9x633 wrote

What about all those youtube cinematics stitched together that seem like a movie?

I like those... and also give a point on the topic: Sometimes all I want is a video game sourced movie telling a story, period. Not giving me an experience (which is the fundamental piece of your text wall...)

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jackfaire t1_ix9z0ou wrote

Sometimes there also isn't a story. The original Super Mario Bros didn't have much story beyond Bowser kidnapped Princess go rescue her. The World building was minimal at best. So when they made a movie they didn't have much to work with and found a way to get two plumbers from Brooklyn to the Mushroom Kingdom.

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galaxia-8 t1_ixa26zf wrote

I think it’s just because they are usually for the money rather than passion projects. They bring on film people that don’t truly understand what made the game so good or how to replicate that feeling in a new medium

I think one of the best ways is to just have a movie loosely set in a game world and use that as a spring board for creative ideas. That’s what arcane did and it worked amazingly

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angel19999 t1_ixa6zoy wrote

Silent Hill (2006) with Radha Mitchell was an amazing thriller! But then again, I don't play computer games, so I don't know if it's a good adaptation.

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Longtermthrowaway5 t1_ixah9ts wrote

play the new battletoads reboot. by far the best part are the cutscenes. the beat em up gets stale pretty quick. the whole game is designed to feel like a game based off a cartoon show, but there is no cartoon.

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Blue-Sand2424 t1_ixak7t2 wrote

A lot of the fun of these video games are exploring the world and lore, on your own. In a movie, a lot of it gets left out or just handed to you, in that context it is not as interesting. Take Uncharted for example, it is one of my favorite game franchises of all time, I thought the movie adaptation was decent, but it does not capture the fun of exploring, finding artifacts, swinging across ropes and climbing cliffs with a controller as Nathan Drake in a interactive video game

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Fit_Doughnut_3770 t1_ixamoxe wrote

More often than not the people who create the video game movie create their own version of the story that hits highlights but most of the time feels shallow and doesn't seem to understand the source material.

Resident Evil is one of my pet peeves in just play the first fucking game and write a script around that. An investigation/mystery that goes horribly wrong.

Uncharted is a decent movie if it was never associated with Uncharted. Like if they just made an adventure movie and released it and had no association with the game. It would be OK, however as an Uncharted Movie based on the game its utter dog shit. It's more like a script that was sitting unused on a shelf and they repurposed it for this movie. It doesn't understand or even try to be anything like the game. None of the characters really have any similarity to anything in the game. Play the first game, write your script about that. Thats a cool movie. No what they gave us.

Great books they tend to try and follow the major plot points when they make the movie. Not everything can or will translate but they can nail most of it. And when they do it becomes a great movie.

However games being made into movies are looked down upon by movie creators as a lesser form of entertainment. They think they can do better with an original story and just call the characters the same from the game.

One movie made had this happen but it wasn't a video game movie it was the Dark Tower movie where I believe the director says he barely read the books and only took bits and pieces of what he liked and to top it off claimed it was an alternate universe/version of the Dark Tower with an original story.

Like bitch read the fucking book and make that movie. Don't throw it all away and create your own version. No one gives a shit about that. Follow the book.

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fart-debris t1_ixaqxry wrote

It’s exactly why there were so few good comic book adaptations for the longest time - the people involved in making game adaptations are almost always just cynical rights holders looking for a quick payday, handing IP off to disinterested studios who assign those move adaptations to hacks who usually have never heard of the source material, resulting in a movie that’s barely recognizable as being inspired by whatever game franchise it’s suppose to represent AND it’s a terrible standalone movie, to boot.

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HampterDumpster t1_ixb9hst wrote

Silent hill. And whichever came first, the chicken or the Goldeneye.

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