Viewing a single comment thread. View all comments

BearStorms t1_irfmgeu wrote

It is, but it is a much harder problem to solve. Art that is 98% correct (and we are not there yet) is nearly perfect but code that is 98% correct is utter garbage less valuable than nothing (since debugging and fixing automatically generated code with ton bugs will probably be more work than writing it again from scratch).

But tools that will help you out like Copilot are already here and they are pretty decent. But when tools like DALL-E or SD could mean a productivity multiplier of let's say 100x for a certain kind of artist, Copilot multiplier is perhaps 1.2 at best. Especially since gathering requirements is usually more than half of the battle in a typical software project.

But yeah, I'm a software engineer and always thought that this will be the last job to go - well, I'm not so certain about that now. But not too worried in the short to mid term yet. However concept artists and illustrators - they're already fucked.

8

FilthyCommieAccount t1_irfsi1u wrote

Concept artists and illustrators aren't fucked yet. They will be though very shortly within the next few years. Remember image generation systems struggle with a few things that are pretty important such as consistency, hands, eyes etc. There are workarounds by using multiple tools for all of these except really consistency. It would be difficult to get a model to output the same specific teddybear protagonist in a children's book.

1

BearStorms t1_irfu02c wrote

>It would be difficult to get a model to output the same specific teddybear protagonist in a children's book.

Isn't this exactly what Dreambooth is for?

But yeah, the tools are still immature but remember it really only blew up few months ago and the progress has been insane. "Within the next few years" is way too generous. I bet the crunch already started for some and in a year it's going to be a bloodbath for the ones who are not firmly established yet. I'm talking about stuff like concept artists, illustrators, stock photography, gamedev artists, basically all kinds of "visual artist tradesmen". But lot of other visual artists are gonna be just fine, high art, conceptual art is not going anywhere (but many of these artists will adopt these tools as well of course).

1

FilthyCommieAccount t1_irg5uw5 wrote

>"Within the next few years" is way too generous.

I don't think so. Even if the perfect tool set came out today it would still take time to switch over. The technology is close but the last 2-3% matter a lot.

>I bet the crunch already started for some and in a year it's going to be a bloodbath for the ones who are not firmly established yet. I'm talking about stuff like concept artists, illustrators, stock photography, gamedev artists, basically all kinds of "visual artist tradesmen".

I think gamedev artists are the safest of the list because AI generated 3d modeling isn't as good as 2d stuff right now and 3d artists are also doing shit like rigging and animations. It'll happen eventually, soon actually but not as fast as the others.

>But lot of other visual artists are gonna be just fine, high art, conceptual art is not going anywhere (but many of these artists will adopt these tools as well of course).

Human made art will still exist agreed. Computers are way better than us at chess and yet we still compete. It's just that most art produced for mass consumption will probably be made by media synthesis models in a decade or two.

1

BearStorms t1_irg7t8p wrote

I mean let me ask you a question - you want to write a small series children's book and need 20 illustrations. Do you commission a regular artist who will charge you $2000 and deliver in a month or do you contract an artist that will utilize txt2img, charge you $200 and deliver in 3 days provided the results are comparable quality and meet you vision? And as the tools get better this contrast will be even more stark... Lower tier illustration market may be completely self-serve and the cost will be virtually 0.

1

FilthyCommieAccount t1_irgfmmn wrote

I agree I just think it's going to take time to set up the infrastructure and just the awareness that the capability even exists.

1

BearStorms t1_irghd41 wrote

True. But may be quite quick since the cost savings are going to be immense. And that's what really matters after all. Big customers of commissioned digital art are already on this 100% guaranteed. Like big publishers and what not.

1

sidianmsjones t1_irg4ajb wrote

I’m already creating books using only MJ and my own designs.

1

FilthyCommieAccount t1_irg6gxf wrote

Right but usually people are somewhat restrained in their design choices because of the limitations inherent in the software. Like I've seen comics that were illustrated using MJ and they were impressive but it was really difficult to generate consistent characters across pages so they'd usually focus more on backgrounds and scenery.

1

sidianmsjones t1_irg6ue3 wrote

Agreed but there are lots of other cases like mine where I didn’t need consistency. In such cases that is work directly taken away from an illustrator.

1

FilthyCommieAccount t1_irgfdov wrote

Sure but at the moment I don't think it's really impacting illustraters that much. It's primarily allowing people who wouldn't have been able to afford an illustrator in the first place to actually make stuff. It'll happen but not yet. I think it's a couple years off until they start getting majorly impacted.

1

sidianmsjones t1_irghcb0 wrote

Guess I could agree on that. But yeah that moment is basically around the corner. Two years absolute max.

1