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Trumaex t1_j6atywq wrote

> My video games don’t look much better than they did in 2013.

Seriously??

Do you still play video games from 2013? Or maybe you have older hardware? Just compare anything released there to any AAA game released recently on ultra setting, with real time ray tracing.

I'm in gamdev space... and the tech in 2013 doesn't even come close to what's available right now, and for free. Just look at Unreal Engine 5 demos or even Unity HDRP demos.

In 2013 I couldn't put my VR headset and play Half Life in it.

End so on, and so forth...


What overall I have a feeling, it's not the matter of progress, but matter of your perception of progress. Maybe you were a teen in 2003-2013? Those years usually feel golden to us, but it's just a cognitive bias.

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TinyBurbz t1_j6bcp0w wrote

>I'm in gamdev space... and the tech in 2013 doesn't even come close to what's available right now, and for free. Just look at Unreal Engine 5 demos or even Unity HDRP demos.

We have been an a bit if a lul until recently. Raytracing is neat and all, but it was lipstick on a pig. Fact is, graphics have been improving a lot slower than they used to.

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About UE 5.1, Lumen and Nanite have changed everything, however.

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GanjARAM t1_j6b4h2m wrote

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mcilrain t1_j6bcq9o wrote

That tech isn't going to be used in a substantial way on anything that supports 8th gen consoles.

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LightVelox t1_j6dh7yu wrote

Is is already used in games like Fortnite, and pretty much any game made in Unreal 5.1 could use it without losing too much performance

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