EzekielNOR

EzekielNOR OP t1_ix5jrm3 wrote

Very early iteration from back in 2019. https://youtu.be/RG2JmztWGhY

Sadly I am unable to show newer things due to patient confidentiality and some other things. But it gives an idea of the graphics level and scenery at least.

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EzekielNOR OP t1_ix4mbsw wrote

Getting into contact with interest groups, find a problem that you want to solve and start working on a solution for it.

I was inspired by my friend who had a stroke, and that lead me to contact with the largest interest group in Norway - which in turn applied with me to a Foundation that offers funding to medical projects.

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EzekielNOR OP t1_ix4lylv wrote

Game design is somewhat difficult to get into - Less than 2-3% of games industry jobs are in this category.

"There are many ways to Rome" but, if I started anew, I would do something like this:

Build your portfolio, attend game jams, create your games - build systems that people notice, solve problems that people haven't found good solutions to. Specialize in a field (accessibility? :)). Building an understanding of other disciplines and tying them together.

Game development is rather hard and involves a lot of risk. I think that it is very important to have fun while working in the industry. If you stop having fun, that can be scary.

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EzekielNOR OP t1_ix4kguy wrote

If funding was found - creating a more universal rehab platform would be awesome. These things are incredibly costly though. Millions.

But I think it is possible, and beneficial to mankind. Not least because of the option to bring it with you home after rehab - instead of being stuck doing nothing - you can keep on progressing.

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EzekielNOR OP t1_ix4jc46 wrote

I feel pretty confident in that it could be used in training relation skills. I don't see it much different than roleplaying in that sense.

I also think that VR experiences can be bonding experiences for people that are lonely - either through shared simultaneous experience, but also as a topic of conversations (i.e., home for elderly)

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EzekielNOR OP t1_ix4ip2u wrote

Will keep that in mind, feel free to add me on LinkedIn as well: https://www.linkedin.com/in/ezha/

We are currently working on a slightly different project that focuses on energy and efficiency, benchmarking. But nothing is set in stone. :)

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EzekielNOR OP t1_ix3emre wrote

It isn’t much different from software like Beat Saber and similar when it comes to requirements. However, we’ve gone through conformity assessments in a ROS analysis to make sure patient data is sufficiently protected.

If the software was to be developed further it would be sensible to start extended clinical trials.

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EzekielNOR OP t1_ix3bixb wrote

It is outside my field but I do know research is being done on similar things. I think visual and audio stimulation can be powerful tools in combination with traditional therapeutic methods. It is important to note that we aim to supplement and not replace anyone.

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EzekielNOR OP t1_ix35ybb wrote

I am afraid I am not qualified to answer that. I would try to ask your specialist about treatments and alternative anaesthesia if you feel that the current ones might be detrimental.

I am sorry to hear of your woes - and hope that you find something that works better for you. Stay strong friend. <3

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EzekielNOR OP t1_ix2x432 wrote

That's an awesome combo. I think getting into the industry as "just" an audio designer can be difficult these days - but with background in neuroscience and pharmaceutical research you will have an advantage.

I would reach out to research clusters and ask if they know someone working on gamification/audio in research and development and try to build something from there.

Other than that, portfolio is always important in the games industry. Implementation skills are also very important.

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EzekielNOR OP t1_ix2wqoy wrote

We've had a few patients with CFS/ME like symptoms, but it is hard to quantify results like this without extensive research programs and clinical trials.

Based on the feedback we can say they enjoyed the games though.

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