UncertainAboutIt

UncertainAboutIt t1_j6lw3vl wrote

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UncertainAboutIt t1_iy7jqlf wrote

Well, I'm seeing it on my computer screen and cannot compare to reality. OP stated btw "Back then, we all imagined that by the next decade, we would have 16K photorealistic high field of view VR.",

I welcome you to confirm (if you personally believe so) your VR see-through looks to you same as w/out headset on your head.

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UncertainAboutIt t1_iy6w7rc wrote

> plus resolutions are already insane,

I doubt it is more than normal human eye can see (I mean angle resolution). For stable image (to take GPU speed out of the picture, can you disable tracking?), do you perceive visual VR quality not less than reality? I doubt it, do you?

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UncertainAboutIt t1_iy6v66g wrote

> We can pump out software quickly

Cardboard is there for many years now. How easy and quick to develop Linux VR desktop for smartphones? I'm waiting for it long time, even ordinary GNU/Linux - AKAIK only one modern smartphone runs it (pine), whereas all desktops/laptops I now run Linux more or less (for less I mean Mac).

E.g. even for pine it now takes years for make e-ink reader with Linux, AFAIK they sell still for developers only.

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