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Manjorno316 t1_j9tywb4 wrote

Yeah saying that all fighting games are the same is like saying all RPGs are the same.

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MajinBuuMan t1_j9tzcs5 wrote

Which is a common complaint among people that don't play them. "Anime turn based JRPG waifu bait trash" and other similar phrases.

They don't learn the fundamentals of the genre and can't see the nuance. All JRPG are the "same".

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LilGrownTrucker t1_j9u033c wrote

I haven’t played a JRPG in so long got any suggestions?!

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MajinBuuMan t1_j9u0hqi wrote

Persona 5, Xenoblade Chronicles 3, and Yakuza: Like a Dragon.

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MajinBuuMan t1_j9tymls wrote

"The Fundamentals" of fighting games are not understood by most players.

They focus on being able to input the commands to do the cool looking combos and those look mostly the same in all fighters.

I've tried, I can't do the genre myself lol. It's just too fast and too much is needed to learn before you actually truly understand the nuances.

Only genre I can't get in to.

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Binerexis t1_j9tzqby wrote

Same - story modes tend to be on the easy side and my face gets pounded into the dirt when trying to play online. Really wish some had a matchmaking option for "I am newborn baby, please don't infinite combo me"

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MajinBuuMan t1_j9u0154 wrote

Or the AI only has baby mode and God mode difficulties above and beyond what humans can do and you have to cheese it which just trains you wrong for online anyway lol.

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DeeImmortalMan t1_j9tyiij wrote

Yeah many people just don't understand how technical they can be.

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middleagedukbloke t1_j9tzfqk wrote

Who are these people? Where are they? Bring them to me.. they will kneel..

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laminierte_gurke t1_j9tzhtt wrote

Well I can see people not having the motivation to learn the frame data for most characters if they want to stand a chance.

Fighting games generally have a mich higher skill ceiling than other games so the difference between someone invested and someone casually dabbling is much greater than in other genres, so at a lower level it may seem repepetive because you "just get beat up"

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q_dice t1_j9u095n wrote

Most don’t emphasize story, or character development of most of the cast, when there is a story it can be a slog or even nonsensical or padded to where they create conflict for no real reason just to pad how many fights are in a story. Most have the same mode, arcade, story for respective cast members, online, extras such as galleries. Most try to sell cosmetics different outfits and color schemes, see DOA and Marvel v Capcom see the aforementioned examples as the same for nonsensical story and character development.

All in all the online play can be repetitive too but still be fun. I don’t really play fighting games anymore I play one on an active basis, and it can get really frustrating a lot of the time, not even really the player base but the game itself.

They may try to add or change mechanics for no real reason, they might say it is for balance but you find there are ways to exploit that new “balancing” issue. If u enjoy fighting games good on u, but they can get repetitive and if you play too many they can all feel the same. But I mean the same can b said for rpgs, fps’s, adventure, playforming, cuz in their respective genres they all tend to borrow from each other.

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gamingboy2003 t1_j9u0i26 wrote

They are all very different from each other. Although, control wise. I found mortal Kombat and Injustice pretty similar in ways of controller imput and stuff

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