epic_null

epic_null t1_j9zhbc4 wrote

There are benefits, no doubt, but personal experience tells me that the risk for a personal computer is more heavily leaning towards anything else happening, with the drive being the only recoverable bit. (This is reflected in how I choose and manage my machine, but may not be reflected in how people in higher theft areas choose and manage their machines. For obvious reasons.)

1

epic_null t1_j1ncvcc wrote

Yes police unions can work like that... But I feel like the police union works that way because most police are that way. The union doesn't just get that way, the way the union is needs to be supported by its members. Most game studio developers are not gonna be happy with a system that works that way.

It also has the disadvantage of being the only union that all police are part of.

I would rather point to the USPS union for an example of a union with massive problems, and given how often I read "Grieve it" on that subreddit, I'd say the union has a very different set of issues.

1

epic_null t1_j1kjlsm wrote

That wasn't sarcasm. Development isn't just about the hours worked - creative freedom and the state of the developer make a HUGE difference in code quality.

A unionized game dev workforce could bring the devs closer to the design and marketing process and help to allow game companies to utilize the reasons these devs went into game development in the first place. It could also give them the tools to push back against monetization models that make the game unfun.

3

epic_null t1_j14asi1 wrote

... okay a virtual stack tool would be neat. Like don't make me run the code to try to reproduce it, start building the state backwards and let me start to see what it would take to get there.

That sounds less like AI though and more like a comprehensive carefully built tool.

2

epic_null t1_ir0rkgk wrote

As long as Steam pushes to use primarily libraries that other distros can get (meaning avoiding proprietary packages), I'm good with that.

Those who have never used linux are always worried about which distro to support (completely missing that usually supporting any means the community can usually port really easily)

3

epic_null t1_iqzctfd wrote

Steam OS may be a contributor, but so is Steam taking over the DRM mess and convincing developers to use wine-compatible DRM systems while also conveniently rolling out Steam Play (Wine, but with some additional setup).

Seriously, the ability to launch a wine-based game straight from my normal launcher is a GAME CHANGER.

10