Submitted by Independent-Book4660 t3_yrmdg3 in singularity

The thing that excites me most about this progress in artificial intelligence is that maybe one day we can generate games with a surreal level of detail in just a few days or minutes, I don't know if you've thought about it, but it's something that blows my mind every time I look at advances in artificial intelligence. Maybe it will take 10 years so that we can have an experience so close to a lucid dream, imagine creating a scenario similar to that movie you love and being able to explore that scenario or even talk to npc and actually create a bond with it. It might just be an illusion in my head, but it's nice to think about it.

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BinyaminDelta t1_ivucmr7 wrote

Yes.

Text to Video is already happening, and Text to 3D Environment doesn't seem particularly more difficult.

In many ways it may be easier, since 3D elements can be broken down into components and "understood" by an AI.

For example, a 3D room has a floor, walls which connect, a ceiling. Now generate varieties.

Or a 3D character: A body has known elements. A face has specific parts. Look at Unreals Meta Humans, which are ultra-realistic faces with feature sliders.

Much of this already exists within the game building and level building world. It's just been under-trained by modern AI practices.

NVIDIA is working on it, as are many others. I wouldn't be surprised if we see mind-blowing examples of this working in months not years.

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24-7_DayDreamer t1_ivvnkio wrote

Natural language text-to-code https://youtu.be/Zm9B-DvwOgw

AI NPC conversation https://youtu.be/jH-6-ZIgmKY

text-to-3d models https://youtu.be/uM5NPodZZ1U

You've seen AI art, music and scriptwriting already no doubt.

The elements are all here, they just need to be polished and put together.

People who aren't paying attention are going to be blown away by how soon we have an engine that you can tell to watch particular shows, read particular books and look at a gallery of selected art, then build you a game overnight according to whatever half baked ideas you rambled at it.

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retrohGamr t1_ivx793y wrote

i don't disagree with any of this.

but we need more.

we need animation, post processing, ui/ux, netcode(multiplayer), level design, particle system, etc....

we're within a decade or even 5 years of games where ai does the heavy lifting in a few categories.

we're at least a decade from an ai game ENGINE where text-developsAnEntireGame

edit: for context im thinking AAA title/popular indie quality games. i'm sure we're close to 2D asteroid-esk ai text-game like only few years

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Nerdler17 t1_ivujfzx wrote

All the old school text based games could be revived with AI graphics creating visuals for what's happening

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Jmbolmt t1_ivulqsd wrote

I would love this so much!

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Nerdler17 t1_ivumsgj wrote

Seems to be a good path forward for AI generating images

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Eldrate t1_ivvox4g wrote

Ai dungeon! Uses a GPT3 language model I believe for a “adventure” style text generator. It blew my mind a year ago. Seems like the community has dissolved a bit, with NovelAi, and now there seems to be ways to run text based “adventure” or story writing novels locally.

It used to have a rudimentary pixel art implementation, but knowing that novel ai developed a stable diffusion model it may have one now as well. I haven’t checked in a while

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Nerdler17 t1_ivvtmuo wrote

Fucking stoked lol. Future of gaming is bright lol

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MattDaMannnn t1_ivw5y97 wrote

The novelai model really just makes art for people that are down horrendous. The only thing it generates really well are comically sexualized anime women.

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StarChild413 t1_ivw6m8h wrote

reminds me of this one video I saw of a Poketuber trying to use one of these AI art generators and the Pokemon they wanted to created turned out fine but every time they were trying to make the human characters and got a female one, she had an ample bosom or at least bosom focus from the picture's "camera angle" and one picture was a literal upskirt shot

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spoollyger t1_ivx39e5 wrote

I think any game ever made could be reinvigorated by AI, in any way you’d like. It’s going to be a very interesting future!

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Nerdler17 t1_ivxqp89 wrote

Agrees. Any old NES game, atari, whatever system, could be run through a powerful AI that stylizes it anyway you want.

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spoollyger t1_ivziixf wrote

Imagine letting an AI loose on Dwarf Fortress 👁️👄👁️

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Nerdler17 t1_ivzilzt wrote

Yeah its only a matter of time before we see that happen, I think

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AlgaeRhythmic t1_ivuvzx1 wrote

Yeah, the "input-to-output" progression I see coming out over time is:
* Text-to-text
* Text-to-image/audio
* Text-to-3D model
* Text-to-animation/video
* Text-to-interface/game
* Text-to-physical object (through 3D printing and other means)

There will be some overlap though, so this is not necessarily a strict ordering. And the "text" input could also be replaced with voice or some other modality. Image-to-game, 3Dmodel-to-physicalObject, etc.

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AI_Enjoyer87 t1_ivuxg3a wrote

Crazy that 4 of those already exist. Literally just ticking off boxes every month.

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AlgaeRhythmic t1_ivvc4hp wrote

Yeah, pretty exciting! 3D models an animations are coming along faster than I expected.

Also, I like to think of some of these as grouping of lower-level ones.

  • A video/animation is a coordinated sequence of images.
  • An interface/game is a coordinated sequence of audio and image/model/animation output depending on user input (and also underlying game logic and values stored and managed through code, which is just text, which means it too can be generated).

At higher levels, I'm imagining things like simple code to more complex information architectures, business models, complex machinery instead of static objects (image-to-physicalObject is similar to animation-to-machine), and systems of interacting machines like manufacturing and transportation systems.

Ultimate goal: automated economy and natural resource management.

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visarga t1_iw0l8it wrote

  • BCI (brain signals) to human context and behaviour.

Imagine how detailed and massive could this dataset be.

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w33dSw4gD4wg360 t1_ivue1l2 wrote

Probably won't be text, you'll just have a conversation with an agi, using ar/vr to direct aspects of the games creation in 3d space

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[deleted] t1_ivumt1y wrote

Yeah, no

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was_der_Fall_ist t1_ivupfec wrote

You don’t think voice will be a means of communicating with AI systems?

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DyingShell t1_ivv8amz wrote

I mean you can already speak to an AI lol xD

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BinyaminDelta t1_ivvhgvd wrote

Yeah Web Voice API is literally built into Chrome. Voice to speech is trivial at this point, and only getting better with systems like Whisper.

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w33dSw4gD4wg360 t1_ivvb0wf wrote

It will be similar to how tony stark and jarvis interact to create things, able to grab objects, form terrain, adjust physics, move camera, etc in 3d space. Could even use a bci to communicate abstract ideas or visualizations and see them in front of you in real time. But before then, will probably be text or advanced game engine on a desktop

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LUNA_underUrsaMajor t1_ivut4ds wrote

Im sure we will see the equivalent of 1980s Atari AI generated games soon enough.

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Kolinnor t1_ivuyei3 wrote

Just to add a pessimistic take on that : I think we're still very far from that, this really sounds like something that could only be made by an AGI (for example anything that includes human interactions is basically mini turing tests if you want it to be realistic).

But I don't see a reason for it not to happen eventually, maybe in 20 years or so if we're lucky ?

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LUNA_underUrsaMajor t1_ivvfncc wrote

Are you imagining AI generated modern 3D games, what about really basic Atari/NES games, like sidescrollers or topdown games like pacman or gauntlet

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PrivateLudo t1_ivx4iwo wrote

20 years is a stretch imo. AI advancements will increase exponentially in the coming years. We had DALL-E 1 like 1-2 years ago creating flawed diffused images ans now we’re already talking about stable diffusion for videos. All that in just two years.

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Kolinnor t1_ivxlf3d wrote

Yeah, I said 20 years thinking about 2030-2035 but gosh we're already almost in 2023

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Sashinii t1_ivvrfe9 wrote

2042? More like 2024. AI progress happens so fast that game synthesis might be in a lab now.

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SFTExP t1_ivufngh wrote

Imagine Star Trek. 🤔

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green_meklar t1_ivuswhg wrote

Well, at that point it really blurs the distinction between a 'game' (characterized by some constrained set of rules and goals) and more of an 'AI-generated experience'. Not that there's anything wrong with the latter, it's just a bit of a terminology issue.

And yeah, I expect that before the end of this century we will be able to jack into our own personal Matrix and experience pretty much any environment and narrative imaginable within the realm of human cognition.

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Education-Sea t1_ivv0pzk wrote

> (characterized by some constrained set of rules and goals)

But a game can always be updated, along with those goals. AI will just make this process run in real time.

"Human: Please generate a new storyline focusing on Adragus the Wizard, I wanna know his backstory and what happened to his family!

AI: High quality free DLC incoming, wait a few minutes! ;)"

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sumane12 t1_ivuohtu wrote

Yup, wouldn't surprise me if someone is already training a large language model on unreal engine so you can just ask it to do something and it creates it for you in the engine. This is definitely a near term reality and by near term I'm thinking less than 2 years for individuals to create indie quality games.

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Desperate_Donut8582 t1_iw1timh wrote

Yeah if you ask “ a game set in the Roman Empire” it will just generate random npc and buildings you need to get into detail

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ghostfuckbuddy t1_ivv1ssv wrote

Depends if you mean a fully fleshed AAA game or pong. We can probably already do pong. But the leap from video to AAA game is much greater than the leap from image to video. It will essentially mean the AI is capable of writing 100K+ lines of coherent code. So basically I don't think we'll get it until we get AGI.

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Tobislu t1_ivuq9dg wrote

I have a ton of non-fiction stories, that I'd absolutely love to bring to life, at moment's notice.

Sounds like a much better work-flow, than current game-dev methods!

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DyingShell t1_ivv8j2d wrote

I asked this over at /r/gamedev and people was furious because "only people are supposed to make games" or "I enjoy the process of making a game so we don't want AI" and similar sentences. Completely disregarding the advantages AI could bring like faster production rates and cheaper games but yeah no, that isn't as important as them being the one making the product.

Oh customers don't want to wait 8 years for the next game? well too bad.

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StarChild413 t1_iw5dgmv wrote

there's people who'd be willing to wait if quality's worth it

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Dras_Leona t1_ivvhjbj wrote

I know this is not really what you're talking about, but Character AI has some really fun ai-powered role playing games. You also have the ability to create your own games or characters if you want!

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Independent-Book4660 OP t1_ivvjye6 wrote

I've seen it and I liked it a lot, I played it mostly in the adventure world, it's cool and I recommend it, but I think it's too restricted sometimes. I would like something that gives more freedom to play, something that I think the creators unfortunately don't like. I tried to create a coherent character but in the end I realized that the AI ​​wasn't trained for that.

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Independent-Book4660 OP t1_ivvkobl wrote

Talking about that, did you see that they've added functionality that allows you to view screenshots in adventures? It is very cool

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h20ohno t1_ivvz8m8 wrote

Text to Game will be a huge, if a solo dev can create a AAA tier game that is actually fun to play, from scratch? That's when shit gets real.

Although I think AI completely generating a game from scratch is likely to produce a lot of mess and incoherence if it's not using AGI. In the nearer term, I would expect game developers to act more as directors, in the sense that they will assign particular tasks and modules to an AI, which the director will then stitch together into something coherent and compelling.

For instance, creating dialogue for NPCS might be a task of manually designing a dialogue tree, then using AI to generate the text, curating and pruning portions of it until it looks right, after which you'd generate your voices, facial animations and design of the NPC itself all via AI.

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Desperate_Donut8582 t1_iw1teny wrote

I mean if text to game exists then you will have to write a whole book or the AI will fill in random generated parts…..and even that is iffy

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r2d2c3pobb8 t1_ivuqjg6 wrote

Exited for this lucid dream/drug trip level of simulation

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SoylentRox t1_ivw3sij wrote

For a more level headed take :

Think about how complicated a game is. Enormously huge environments, behavior of npcs and objects fitting well defined rules, multiplayer synchronization.

So even with pretty advanced AI, getting A game that can be played is a very different ask from "give me a game like gta 5 but better"

Moreover, even if a machine could in fact give you a "better" knockoff of gta 5, without many people playing the game and giving the AI feedback on where to improve it still might not be a very good game.

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KIFF_82 t1_ivuc8r3 wrote

I think it will happen within 10 years - first Indie developers will make AAA games and soon after everyone can do it.

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Nerdler17 t1_ivujjm4 wrote

I'd think sooner at the pace of change we are already seeing.

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Desperate_Donut8582 t1_iw1tmjt wrote

GTA v still looks good and was made like 10 years ago and not much of gaming has changed….npc are still shit….worlds are still small definitely way way more than 10

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Nerdler17 t1_iw2atca wrote

AI will change that rapidly is my point

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w33dSw4gD4wg360 t1_ivvbgvm wrote

The thing is, if the average consumer will be able to create what today is considered AAA, then game studios like Activision would be able to create games far beyond what is possible today, unless indie devs can come together and form an ethical studio

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stupidimagehack t1_ivucqem wrote

More than what we already can do with codex?

Is here now just isn’t accessible

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BinyaminDelta t1_ivutr5h wrote

Yeah Codex isn't what he's describing. In OPs scenario the code would be hidden, you'd be building games visually and with your voice on the fly.

"Create a first person shooter. Genre is zombie, post apocalyptic. Okay, change the first level to an urban setting, at dusk....."

Etc etc. Imagine you have a super-fast game developer sitting at a desk and you're looking over their shoulder, giving instructions and feedback....

But it's faster than any human and you're INSIDE the game in VR, building it as you see it.

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Predation- t1_ivuxsy5 wrote

I'm more interested in text to will to live

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petermobeter t1_ivv73bk wrote

“computer, i want to experience a plotline set in the world of the My Hero Academia anime where im a Nomu and im rebelling against my villainous masters and the heros help me become a law-abiding civilian. and i start living in a government funded grouphome for rehabilitated monsters. and i fall in love with a fellow monster.”

ERROR: COPYRIGHT INFRINGEMENT

“okay, um. do what i just said, but replace all the copyright-infringing elements with original ripoff material; as similar as u can get away with”

COMMAND ACCEPTED. CREATION TIME: 40 MINUTES.

“ok cool im gonna play my ps5 in the meantime”

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ArgentStonecutter t1_ivvbgf0 wrote

Right, text to "game".

Remember the Trek episode where we get to see Barkley's custom holodeck scenario with Deanna Troi's expy playing the role of the goddess of pleasure?

That kind of game?

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Reddituser45005 t1_ivvg2ro wrote

I see it happening and I also see intellectual property holders having a meltdown. We are seeing that now with AI art. Quite a few popular modern artists are seeing AI art that they didn’t create and don’t own but that is based on their own unique style. What happens when you can tell an AI I want to use a CoD style game engine but set in middle earth and using stormtroopers riding pterodactyls as air support. The entire world of pop culture and human history can be appropriated and repurposed for game play. It is going to challenge the concepts of ownership.

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naossoan t1_ivvlo2h wrote

I think so, yeah. This whole field seems to be doing incredible things. I don't think it would be more than a couple years to have, at worst, a rudimentary model that can do this.

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monsieurpooh t1_ivwdsux wrote

IMO, it will most likely require AGI. It is almost the same task as a fully automated software engineer.

In the mean time we have my game called AI Roguelite on steam to entertain us until then

Edit: some might wonder why it would take so long if we already have auto video etc. This only becomes clear when you start thinking about how to build this kind of game (i.e. what would AI Roguelite 2 look like and how would it be built). It is not enough to auto generate video or models or even animation. With those 3 we could get something like No man's sky that's much more visually detailed but not necessarily better gameplay. The game needs more info like what each attack/ability actually does, creative enemy abilities/behavior, what the effect of an item should be (which are often very open-ended and shouldn't simply be +dmg) etc. When all these are taken into consideration it basically requires AGI

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rockandrolla66 t1_ivwz5h3 wrote

No. Text to image is very different in complexity than creating a game which has a story telling, different levels, game mechanics, level balance.

Can AI help in creating a game in some parts like texture design? Yes.

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danielwild794 t1_ivvsrws wrote

I hope one day it can be like aidungeon but it generates everything in VR as you interact with the game world. That would be the dream for me.

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Desperate_Donut8582 t1_iw1to89 wrote

Oops you got hacked now you will be forced to live in a world made out of poop for eternity..

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Clean_Livlng t1_ivvt11e wrote

If players can give the AI fedback about what they're experiencing in real time, it can learn what works and what doesn't for building 3D worlds/games for us to experience at a faster rate. E.G. We're hooked up to a feedback device that lets it know if we like what we're seeing. Or just a few buttons on the screen we can press to let it know what we think. Click on the object in the room that's out of place or looks weird and let it know that's not right.

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Bakoro t1_ivvtm81 wrote

Something I think about sometimes is "the infinite library", where you have infinite books, each book simply containing some sequence of characters.

Every conceivable book is in the infinite library, but finding anything is basically impossible. Somewhere in there is a book with your life story, all the works of Shakespeare, and every math solution, and extraordinary books which no one ever wrote. But there's no known catalog.

Diffusion models feel like a way to filter out most of the garbage(and likely a lot of good items too) and pointing to stuff that isn't pure nonsense.

Makes me wonder if we could train on NES roms or stuff like that.

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reddkaiman3 t1_ivw9dtc wrote

you have to be so descriptive with it, I can imagine people thinking "screw this, I would rather just code instead" hahaha

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strangeelement t1_ivwqo52 wrote

It will be awesome in opening development to so many more people, but people are sleeping on upscaling old games and how awesome it will be. It's realistic that this can run in real-time and so will be highly customizable.

Just imagine playing games like Chrono Trigger or the first Metroid but they look as good or better than the best anime out there or Into the Spiderverse. So many well-crafted experiences that aren't worth playing for most right now, they can be made to look photorealistic or with personal artistic styles, but just generally look beautiful and crisp like modern graphics.

Same with old movies, even sports. Lots of sports classics locked away because it looks like it runs on a bad potato. So much potential to look for the best footage of sports legends and have UHD of the best of their career. Too laborious by hand, but for a machine it's trivial once the various parts can be hooked together. As long as it's digitized, it can be rebuilt. We have the technology. Well, soon.

It can even go wilder, like old movies reimagined. Just a bit or a lot. Like what would Gone with the wind look like if Tarantino directed it? Or lightly update the graphics and styles to something more modern in terms of cinematic style and camera work. Or replace an actor. That one will be a teensy bit controversial.

Lots of potential for people to do remakes of series or movies. Like remove an entire plotline from this series, and this character dies in season 2 instead of continuing. It's the same series, just that one mistake is entirely gone. Or reworked, the timeline presented in a way that makes more sense. Or remove all the filler episodes. Instant remix from a simple instruction. Unlimited potential.

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levelologist t1_ivx5xdk wrote

Yes. I'm a game designer and in part it's already happening.

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Goldisap t1_ivxfb2l wrote

By 2026 you’ll be able to generate a simulation of any environment, real or fiction, and populate it with NPCs of any kind. You want human NPCs? Sure, they’ll all be instantiated with a next-gen language model and can carry a unique conversation indefinitely. You want never before seen alien species? Why not, go ahead and breed & evolve them while you’re at it.

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Desperate_Donut8582 t1_iw1tqyt wrote

Bruh gta v was made in 2012 and gaming hasn’t changed much at all and you think in 2026 we are going to have this…..

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Goldisap t1_iw5ibbv wrote

Absolutely.. this could probably be done now honestly

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Akimbo333 t1_ivxgasi wrote

Yeah I'd like txt to Game with Unreal Engine lol! I'd make:

Megaman Starforce 4 Tales of Rebirth, Symphonia, Abyss, and Innocence remakes Infamous second son 4 aka infamous second son 2 And an Assassins Creed set in the American Civil War!

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KerbalSpark t1_ivym5wh wrote

Right now you can create a game from text using your natural intelligence. And within a few days. Look at Inform 7.

r/interactivefiction

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ginger_gcups t1_iw23q3u wrote

With enough time, resources and will, everything will be possible.

I wouldn't be surprised if the next iteration of text generators (in a few months) have the ability to do fully fledged adventure text games by writing the story first, with all it's possible outcomes and links between the text segments, then putting the segments inside a traditional text adventure shell program. Even if that AI then pipes that story or story portions into another AI text adventure software generator to output the program. If passing the Turing test is a few months away as hinted, then these would be possible and refined by the end of next year.

As to more advanced games? We'll be seeing feedback loops and exponential returns over the next few years that will see the development of AI generated games parallel the development of the history of video games, but in accelerated time; whether this will hit open world VR levels before we hit AGI (and everything accelerates) will determine if it is an exponential curve or a hyperbolic one.

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garden_frog t1_iw2dg02 wrote

In another thread people are speculating about proto agi in 2023.

I'm not sure if they realize that a proto agi should be able to do what you are asking, among a lot other things.

A proto agi should be able to create every kind of software and iterate over it according to your instructions.

When will this be possible? Hard to say but likely in the next 20 years.

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point_breeze69 t1_ivwdmb6 wrote

I would love to play The Passion of the Christ video game as the Mario Bros.

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Remote-Ad4701 t1_ivubqas wrote

Saw that somewhere HhHhHzhHmMmmmmmatrix xd

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legrnjoeqng t1_ivut0kl wrote

It will not, the companies creating these technologies would never allow you the opportunity to create the products you imagine. they'll use aggregated data to sell you the products you've imagined.

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BinyaminDelta t1_ivvhpz8 wrote

Unreal Engine 5 is literally free for individual creators.

This is an incredibly pessimistic and already factually disproven view....

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legrnjoeqng t1_ivyuboo wrote

Unreal 5 isn't a magic idea stealing machine you have to trained skills, you're delusional.

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Kaarssteun t1_ivvczsz wrote

extremely unlikely and too pessimistic. It takes one person to leak a model, one group of people motivated enough - we'll get it sooner or later.

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legrnjoeqng t1_ivvdxzz wrote

Yeah lol, just hop on git and download the Twitter algorithm while you're at it, absolutely delusional take. Stable AI is run by a hedgefund manager, Open AI is no longer open source.

Anyone with two brain cells to rub together can piece together how this is going to shake out. You should be screaming from the rooftops about digital rights management and data ownership right now.

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Kaarssteun t1_ivvepny wrote

Noone wants the twitter algorithm. Thousands wanted the NovelAI model. Motivated people can do anything

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legrnjoeqng t1_ivyux2v wrote

Elon musk just paid 44 billion dollars for the twitter algorithm, you are absolutely deluded on silicon valley buzzwords.

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LUNA_underUrsaMajor t1_ivvf9wi wrote

Your underestimating capitalism, there will always be someone who finds a way to make money off letting people AI generated games, And the fact midjourney lets you use images for commercial purposes proves you wrong

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legrnjoeqng t1_ivyui0b wrote

Did you even read what I said? They don't need your ideas, you're already posting everything they need to know about you. Midjourney will be bought and made private/barred away, as with all things that capitalists see value in. Capitalism is quite litterally the system of private ownership, they aren't going to share.

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LUNA_underUrsaMajor t1_ivz6v2q wrote

What in the world are you rambling on about, midjourney is already a private company, and people have to pay to use it if they want to make images they can then use for their own commercial purposes,

Do you expect AI generated images/video etc.. To be free, there's already a lot of people paying midjourney, theres no reason to think in five years when AI can make videos people wont pay for that

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legrnjoeqng t1_ivz97s7 wrote

I'm not saying privately owned you clown open AI was bought and made closed source ages ago, I'm saying it will be sold to someone else and barred away from use from people without a LARGE amount of base capitol.

Did anything I said imply I expect it to be free? I think you might struggle with reading comprehension.

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LUNA_underUrsaMajor t1_ivzevzm wrote

You dont win debates by getting angry.lol its pointless continuing this, please dont respond.

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